![]() ![]() This has left the world feeling very tidy and looking much better, but the process is a bit slower. transfer the toys from one box to another one at a time. Since Unity 5 was so different not just in how you make worlds, but how the physics works within them, we decided to strip out everything and only integrate working new assets one at a time, i.e. After 4 years of development and having added loads of content to the Amazing Frog world, many files, objects,systems were in desperate need of refactoring and re-organisation. Eventually we had decided that this was the wrong way to go about it. It was a bit like cramming all your toys into a toy box and then climbing in to fix them. This was relentless and left us with a complex and near broken project. ![]() Our initial approach back then was to bring all the Amazing Frog? content into Unity 5 and begin a process of fixing and updating. If you have been following the devblogs then you will know that we started working on the Unity 5 build last year. I’ll have a go at trying to explain whats involved in some of these processes. Development never really stops on Amazing Frog? These past few weeks we have been crunching on the Unity 5 version and there has been, and there will be, a lot to be getting on with. We didn’t really feel in the position to write devblog this week, but I am conscious that you may want to know what we have been up to in the weeks that have passed since f0.2.8e The Swindon Space Program. ![]()
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